UE4 - Creating a Showreel pt.2

So I thought this would only take a few hours! Build a little house, maybe add a garden, then throw in some choice foley/SFX/ambiences and music, job done...

Turns out building a game level is more difficult than it looks. Which brings me to a really important point. The main reason I want to undertake this is so I can understand on some rudimentary level, what goes into a game. I have worked in parallel to game folk, looking over their shoulders from time to time, but not really paying much attention to what they are actually doing. This is a great opportunity to increase my understanding of developing and iterating some basic design and flow concepts.

Not too mention playing games, who doesn't love that? I was always awed by the scope, but open world games like Skyrim, and my current favourite, Battlefield1 just blow my mind even more now that I am building my own little level.

I have posted some screenshots below of my current effort. It doesn't look like much but there is probably 8-10 hours work in these images. I could've probably thrown it together a bit quicker, but when it comes to learning new programs I am overly keen to get my hands dirty, so make many errors. I then find myself chasing my tail looking through tutorials about why 'this' or 'that' didn't work like I thought and in that process, I usually learn something that would've made my learning curve less steep a few hours previous. However, I ain't making the next AAA blockbuster here, just giving myself a platform to put some sounds in.

It's a really BIG tree, a Scot's Pine, set next to my river (with ocean water!) and a mini Scot's Pine.

It's a really BIG tree, a Scot's Pine, set next to my river (with ocean water!) and a mini Scot's Pine.

That's the main 'house' I guess you'd call it. I like to think of it as more of a studio.

That's the main 'house' I guess you'd call it. I like to think of it as more of a studio.

Inside the front double doors.

Inside the front double doors.

View from the upstairs 'studio' window.

View from the upstairs 'studio' window.

So what's next? Well, the landscape needs serious work, it suffered from 'me-going-at-the-textures-without-any-regard-for-what-looks-ok' syndrome. Still need to add textures and some architectural flourishes to the interior so it doesn't look like a complete newbie effort, and then add some furniture and blueprint (coding stuff so it does things) functionality to doors and light switches and so forth. So I am still some distance from actually implementing any sound... It will come. In the meantime, I am having a blast doing this 'Minecraft for adults' thing.


Previous News & Updates